Monetization practice for Borderlands 3 has been leaked…and it’s not good news

When Borderlands 3 was announced to release on September 13, 2019 the Internet lost their minds. This made not only Randy Pitchford happy to the point he actually discouraged his employees from openly insulting any customers for 24 hours on Twitter, but Strauss Zelneck (CEO of Take-Two Interactive) was so overwhelmed by the reactions he immediately began shoving endangered species full of money to preserve them on his walls and smoking cigars wrapped in $100 (USA) bills.

Microtransactions have been the source of massive contention in the gaming world for consumers. Few games lend themselves to the absolutely abusive nature as the Borderlands franchise. As if we needed specific proof to the greed of Take-Two Interactive and the gaming industry in general, the monetization practice for Borderlands 3 has been leaked and let’s just say it’s not good for the consumers. Originally released by Kojaku Magazine, a somewhat controversial gaming webzine, these are the following microtransactions they claim will be available in the upcoming Borderlands 3 game.

  • Eridium in blocks of 5, 10, 20, and 100
    Players will have the option to purchase the first premium currency, Eridium, in groups to make upgrades at a faster rate.

  • Seriph Crystals in blocks of 1, 5, and 10
    Players will have the option to purchase the upgraded premium currency, Seriph Crystals, which are required to update guns to higher levels and provide increased bank and player backpack space.

  • 100% Upgraded Backpack Space
    Players will be able to upgrade their Vault Hunter to carry the maximum number of weapons and items immediately, however, until the player reaches level 25 in game, the space will be provided at intervals every 5 levels until they reach their maximum. This frees up Seriph Crystals for use in other areas.

  • 100% Bank Space Upgrade
    Players will be able to upgrade their bank space to maximum immediately.

  • Gun Upgrade in blocks of 1, 3, and 5
    Players will be able to purchase an immediate upgrade to their weapon, bringing the power and stats up to their current level. Players can purchase one, three, or five upgrades at a time in order bring up to five guns to their current level.

  • Increased Ammo Capacity (All Weapons)
    Players have the option to purchase the ability to carry the maximum amount of ammo immediately instead of collecting Eridium for the upgrade in-game. Until level 25, players will be given the upgrade every 5 levels until the maximum has been reached.

  • Area Unlocks
    Players will be able to unlock other areas in the game without having to collect Eridium to power the keys.

  • Character Level +1, +5, +10
    Players have the option to level up their characters by one, five, or ten levels in order to beat areas they may be having trouble with. 

  • Skill Points +1, +2, +3
    Players have the option to get skill points without having to level up. This does not add skill points to characters, and instead grants the skill points early.

  • Retro Warriors (Individual/Group Pass)
    Not included in the Season Pass, this allows players to buy characters from past games to use in the Borderlands 3 during a New Game+*.

  • New Game+
    This allows a player to start the game all over, as a level 1, but with access to all weapons, items, and areas previously unlocked. All items, weapons, and areas will maintain their original power and levels, but will be usable immediately.

  • Remove Level Requirement
    Playesr have the option to remove the level requirement from a weapon they have found if they do not currently meet it.

  • Ultimate Vault Hunter
    This allows the most aggressive challenge to those who want it! Enemies level scale as high as your character does and provides increasingly better loot.

  • Second Active Character
    Players have the ability to run two character saves at the same time instead of having to archive their previous character.

  • New Characters To Be Announced
    These will be available separate from the season pass and will be announced at a future date.

Are we honestly surprised at this point to the extent of greed these gaming companies have? Maybe things can be changed much like the EA Star Wars: Battlefront 2 fiasco was. Only time will tell.


ABOUT THE AUTHOR
Sunrie is the editor-in-chief and head writer for Ramblings From the Sunrie and has been since the founding of the site since it first appeared on Open Diary, then on Xanga, and now on WordPress.

Gambit Prime – Quick Reference Guide! (s)(t)

I wrote up how I love Gambit Prime, even as a solo player, and I still do. However, people don’t seem to understand the simple mechanics. Yes, simple mechanics are at play in Gambit Prime. It’s also really easy to recognize who wants to do what. I am keeping this all positive, too! Please keep in mind this is not an in depth guide.

So, I’m here to write up some SGA on how to quickly and easily identify people (it may be a little more difficult for color blind people as I don’t know if any setting in Destiny 2 to make it easier) who have decided to dedicate themselves to a specific role and why you should just let them do it, as well as how a general “how to play” the role.

Oh, and do keep in mind…if you aren’t pulling your weight, someone else might step up and take over one of these roles from you.


Invader

  • Has armor with red highlights and is generally black or very dark overall

  • Can have a red aura above their head

  • Generally provides long range support to Reaper and Collector while provide close support for Sentry
    -This means they will be camping near the portal, often on high ground

  • Should be rapidly killing ads during the opening round before first invasion portal and providing fire support between invasion phases

  • Assist in killing invaders with Sentry between invasion phases

  • Kill as many opposing guardians as possible

  • Harass opposing team as much as possible

  • Given priority on heavy weapon ammo*
    CONSTANTLY invading, healing the primeval, and being a massive pain in the ass in general

*Sentry and Invader are both about as important having heavy ammo during the normal phases. Once it gets down to killing the primeval, Reaper takes priority followed by Invader

Invaders are awesome when you have a good one. Having a bad Invader or having no one being an Invader is bad. It’s also extremely bad to want “your turn” Invading. If you have a dedicated Invader, and they’re constantly getting kills when they Invade, BACK THE FU** OFF! Do not race them to the invasion portal. Do not decide “Well, they’re still running to the portal which just opened, so I’ll invade!” LET THE INVADER INVADE!!!

A great Invader will be able to stall the enemy team long enough for you to get your own primeval up and a chance to win. This isn’t like the original Gambit where you just need to invade no matter what. Great Invaders know when to time an Invasion and maximize the harassment of the enemy team.

General “How To Play As”
If you want to be an Invader, learn the timing and rhythm of invasions by watching the enemy bar at the top. Lots of white (not empty) bar and you guys just dropped two to four blockers? GET IN THERE AND KILL!!!! Not only are you able to slow down the enemy team from killing off the blockers, you’re draining their bank and they’re distracted enough for you to get some quick kills. Has the enemy called up their primeval? Well, get in there ASAP and stall them from killing envoys. Then what you need to do is start timing your invasions to their damage phase and make them waste that time. Most people don’t understand you can jump out of the well and keep the buff for several seconds, so it’s a great time to take down EVERYONE at once.

You’ll probably have the LEAST amount of motes deposited. Any hate you get over this means whoever is complaining is an moron who doesn’t understand the role and importance of an Invader. Just ignore them. They’re so special they’re considered a “protected class” of people.

Weapon Choice
Long range weapons are your best friend. I’ve seen some really successful Invaders use sniper rifles. I’ve seen really successful Invaders use Hammerhead as well. I personally don’t use Hammerhead in Gambit Prime, but to each their own. I personally like using a 180RPM scout rifle like Distant Relation (Explosive Payload+Outlaw). A “You Are Satan” choice is The Colony, as you can lob the rounds across the map and they will rush the enemy team before they know what is going on, as most people do not expect it. Pair it with a burst weapon like Bygones (Kill Clip+Outlaw is great) for closer range combat and you have a beautiful setup for being hateful. I’ve seen Jotunn used, but I find the tracking to be inconsistent.

Class Choice
What class makes the best Invader? I’d have to say it’s Warlocks with Nova Bomb setup followed by Hunters using either Golden Gun or Blade Barrage. Using a Nightstalker with Spectral Blades isn’t a bad idea and using Orpheus Rig can be dire to a team standing in a well. I have personally never seen a successful Invader who was a Titan.

Not going to lie here: Invader is my favorite role to play. I average 17 guardian kills per Gambit Prime match and I’ve caused several timeouts in which we’ve won and at least two “Draws” resulting in another round. Yes, I’m a Hunter main since D1.


Sentry

  • Has armor with yellow highlights and is usually more brown all over

  • Can have a yellow aura over their head

  • Generally provides close support to the bank and the people depositing while working with the Invader as a long range suppressor
    This means they will be down on the ground where the blockers come in

  • Kills as many Blockers and Invaders as possible
    -Being a general pain in the ass to the enemy and breaking their fantasy of quick, easy kills

  • Makes sure Invader doesn’t have a chance to go after the entire team

  • Given priority on heavy weapon ammo*

*Sentry and Invader are both about as important having heavy ammo during the normal phases. Once it gets down to killing the primeval, Reaper takes priority followed by Invader

Sentry players are the unsung heroes of Gambit Prime. The role can be boring, but the importance of a great Sentry cannot be stressed enough. It’s an extremely thankless job most players don’t consider or take for granted. Without a dedicated Sentry, you’re going to bleed motes constantly and you’re always going to have a bad time clearing blockers, when you could be banking and collecting. Let’s not forget that a Sentry with the right setup can actually SHOW(!!!!!!!!!!!!!!!)where the Invader is to THE ENTIRE TEAM! Yeah, you read that right, the moment a Sentry with the right gear rating hits an Invader, the entire team knows where the Invader is!

General “How To Play As”
You’re going to be hanging out at the bank most of the match. Not all of, just most of it. You need to pay attention to the bar at the top and calculate when you need to bust your butt back to the Bank in order to start clearing Blockers. Any time you hear the bell, act like Pavlov’s dog and run back to the bank. PERIOD. You need to make sure those blockers are gone ASAP. The second role you’re playing is Invader killer. You are responsible for knowing when and where that Invader is coming from and marking them. Marking them does require a high enough Sentry ranking, but that’s easily achieved with four pieces of +2 and using a Sentry Mote. The moment you hit the Invader, your entire team can now see where they are. You’ll generally have more motes banked than a Invader, so once again ignore any mentally challenged person who complains that you “didn’t bank enough motes compared to me”.

Weapon Selection
Right now for elemental: SOLAR. PERIOD! Why? Because Medium Blockers all have solar shields and you need to drop them as fast as possible. You’re gonna want a weapon you can use up close and personal, such as a shotgun with solar, and a medium/long range weapon. Assault rifles are fine as long as they are 600RPM and slower, otherwise you won’t do enough damage to the shields and enemy fast enough. I prefer Right Side of Wrong (Outlaw+Rampage/Kill Clip) as a pulse rifle, since you can do quick damage with a 4 round burst and it is great for use against invaders, even at distance. Jotunn is a pretty decent choice here as well, but when used against an Invader, as I’ve said, I find the tracking to be inconsistent. Any heavy will do, as long as you can rock a lot of ammo with it. You’re one of the heavy dealers of damage to the primeval, after all, behind a Reaper.

Class Selection
I know it’s cliche, but Titans make the best Sentry followed by Warlocks. Warlocks can use the Nova Bomb spam to really clear off the area and harass an Invader, and I have seen amazing work by bubble Titans who manage to mark the enemy and clear off the Blockers with ease. Hands down Hunters are the worst Sentry, as their supers do not have enough oomph to get the job done, even with Blade Barrage and Golden Gun. You’d think having a Nightstalker would make up the difference, but unless your team rushes in to help you, you cannot clean up fast enough as Hunter. Trust me. I know.


Reaper

  • Has armor with green highlights and is generally black overall or very dark

  • Can have a green aura over their head

  • Will be with or just ahead of the Collector murdering everything

  • Will be up the NPC enemy butthole and shooting their way out at every chance they get

  • Seeks out powerful enemies to take down as fast as possible
    -This can mean leaving the Collector in order to hunt a High Value Target

  • Cleans up any motes left behind by the Collector

  • Assists the Sentry, when possible, to clear Blockers

  • Given priority on heavy weapon ammo*

*Sentry and Invader are both about as important having heavy ammo during the normal phases. Once it gets down to killing the primeval, Reaper takes priority followed by Invader

Reapers are animals who enjoy killing everything. Everything. Did I mention how they kill everything? Think the definition of a ninja from that Real Ultimate Power website. Reapers are going to be your primary DPS for all the enemies on the field and the primeval. Playing a reaper is pretty fun! It’s more than just “killing things”, it’s about being as efficient as possible and as fast as possible. A great reaper can make getting your primeval summoned extremely fast.

General “How To Play”
You are the number one DPS machine on your team. You’re going to want the highest power level possible and the highest resilience/recovery as possible since you’re going to be up the back side of everything which moves in the game. The moment you hear there’s a high value target on the field, you need to find it ASAP. PERIOD. You’re going to make sure your Collector has the chance to pick up as many motes as fast a possible, and you’re going to make sure you collect anything they can’t, as well as get your other teammates motes to collect. Being a Reaper is all about F.A.S.T: Find – Annihilate – Sh** On Their Corpse – Take It To The Bank. (The original “T” was “Tea Bag”, but after you sh** on a corpse it’s probably not a good idea)

Weapon Selection
Anything which has a high DPS. Stay away from high rate of fire auto rifles (720RPM…600 is alright, but the slower firing provides more bang for your buck). I love Breakneck for being a Reaper. Thorn is great. If you have Maleficence, bless your heart and get to work! Just make sure you have a back up for regular enemies. Your heavy weapon needs to be something you can load up with ammo and has heavy destructive power. It’s a toss up here…while you can run something like Thunderlord or Hammerhead to clear ads fast, it won’t do much good against the bosses. It’s up to you: Faster ad clear with heavy or harder hitting single target for primeval. Personally, I’d stay with heavy hitting single target weapons to burn down that primeval.

User GilgameshP46 on reddit brought up a good point about swords: They’re fast and you can stun lock a primeval, allowing your team to really hammer them down like crazy.

Class Selection
ANY! The good news is, any class makes a great Reaper. Warlocks take top spot followed by Hunters and trailed in third by Titans. Warlocks can take out a large group of enemies fast with their supers and Hunters have some multi-target supers as well. Both have great supers to take on the primeval. Titans, sadly, just don’t have the supers to deal with a group on their own, but have a pretty nice natural resilience to their advantage, and a punch Titan or OEM wearing bastard can make life miserable for the NPCs.


Collector

  • Has armor with white highlights and usually brown over all

  • Can have a white aura over their head

  • Will be running with the Reaper for most of the match and hardly ever alone

  • Will be collecting as many motes can fit in their pockets, mouth, and any other open hole as possible as fast as possible

  • Secondary DPS to the Reaper for clearing ads, but not necessarily the primeval

  • Assists Reaper, when possible, in killing High Value Targets

  • Leaves no motes behind as much as possible

  • Hides when an Invader comes in and doesn’t engage directly if at all possible

  • Least priority for heavy ammo*

*Sentry and Invader are both about as important having heavy ammo during the normal phases. Once it gets down to killing the primeval, Reaper takes priority followed by Invader

Collectors are your vanilla bean flavors. This means while everyone is expected to collect motes at certain times, your Collector is just plain better at it. A great Collector grabs as many motes as fast as possible, never letting any go to waste, and is pounding that bank with high level blockers. It is everyone else’s job to pay attention to the Collector in order to have the most efficient Blockers sent to the enemy team and drain those motes!

General “How To Play”
You need to be fast. You need to be efficient. You need to be aware at all times. You are the #1 target of the enemy Invader. They are coming for you specifically. If you like sweaty, scary, fast paced action, then you need to be a Collector. Any and every mote goes in your pockets. A Collector with the right setup can drop a mini-primeval style Blocker on the enemy team, and it’s more than a little annoying to take down. You need to know when an Invader is coming and plan accordingly. You need to know when there are Blockers and when there will be Invaders. You are going to be hunted like a little rabbit and you need to be storing motes as fast as possible at all costs. Watch where the NPC enemies are at all times and where the damage is coming from. Do not be losing motes! This is one of the sweatiest roles to fill and can be a lot of fun. Mobility and resilience are extremely important. When you hear the Drift say it’s time for a primeval, then you need to get to the bank right away. PERIOD!!!!!!!!!!!!!

Weapon Selection
You need weapons which allow you to move fast, and do enough damage quickly to burn down ads. Submachine guns are great for this, and so are fast firing pulse rifles, such as Bygones (which is great for defending yourself against an Invader who manged to get too close). Shotguns are another option for you. Heavy weapons are going to be anything allowing you to take down a cluster of enemies fast, such as a rocket launcher with cluster bombs or machine guns. These will also help make an Invader think twice from getting up on you.

Class Selection
ANY! Any class makes a great collector. As long as you are fast and you have a situational awareness better than a ham sandwich, you’ll be fine.


Well, there you have it! A nice little guide on how to identify people who are taking on a specific role, what that role details, and a quick, easy to swallow taste of how to play each role. There are always much more detailed tactics, but that isn’t what this was about. Get out there, Guardians, and “cook that primeval! Drifter’s hungry!”

Want to group up for the Last Wish Raid? Here’s the rules for LFG!

If you want to join the raid, these are the requirements:

  1. Raid 25+ clears (THIS RAID ONLY!!!!!! and I check)
  2. 610 Light – if you don’t know how to do this, then you don’t need to raid
  3. Crucible K/D of 2.87 (not KA/D!!!!!! and I check)
  4. 45+ flawless Trials (I check)
  5. Microphone with a feedback problem
  6. Scream at your girlfriend/wife who is upset about the baby is crying while the dogs are barking and a secondary TV is playing in the background so loud you can’t understand what’s playing, but sounds like it’s in our own living room
  7. Leave the group while screaming profanities after causing the first wipe
  8. “BRB. Food” after first encounter while you make your character run in circles to prevent an AFK kick and take 60+ minutes to come back since you left to go get something two towns over
  9. Explain an encounter strategy in almost unintelligible English while basically swallowing your mic to ensure it’s over modulated and then refuse to explain it again while insulting everyone else in perfect English then leave
  10. Take a bong rip every 2 minutes during encounters and then cough so loud no can one hear the call outs
  11. Talk to people on your stream with an open mic to the raid encounter confusing all of us as to what is going on and then make fun of us with your subscribers as we get upset at you
  12. Between encounters, take your wireless headset with you into the bathroom and give birth to a massive chocolate mud baby…please, please, please be sure to make lots of noise and do not wash your hands – if we hear running water besides the flush you will be kicked
  13. HAVE FUN!!!!!

By the way, I am fireteam leader and have never done a raid before on any game. I’ll need you to Sherpa me. I do NOT have a microphone. We will run it five to six times for gear. Thanks! NO NOOBS!

Originally posted by me on /r/destiny2

Remember when game developers cared? (s)

When people remember the good ‘ole days, it’s usually just because of nostalgia and not because things actually were better.  Well, it may have been better for them as a whole, like when really old people remember when it was better with blacks “in their place”, but that’s not what I’m talking about here.  Not to say all old people or old people in generally are racist.  Look, I know how you people on the Internet do with your moronic white knighting.  Chill out.

What I’m talking about in this entry is when game developers actually cared and did something about cheating or problems with their games. Yeah, believe it or not, there was a time when game developers would actively police their games to ensure a quality experience. Yep, that goes as far as banning cheaters almost immediately. You also didn’t get banned or suspended for playing the single player modes in ways you wanted to, or in ways the developers didn’t intend. Hell, half the time the fun was finding ways to break the game in your favor.

These days with instant hot patching and always on internet access, game developers are punishing players for playing the way they want in the single player modes and forcing people into their shitfest-second fiddle-thrown in just so they can claim to have a multiplayer experience-hack filled multiplayer while not addressing the hacking nor cheating. Look, multiplayer can be great, but game developers need to stop focusing on it or adding it just for fuck all’s reason.

I remember when UbiSoft cared about their multiplayer with Far Cry 1. I can’t speak for FC2 since I never touched the MP part of it. When people would hack and cheat, UbiSoft would ban accounts and even CD Keys. Now? Nope. FC3 and FC4 are filled with hacks and what does UbiSoft do? Suggest you play with friends. When people were hacking on Counter Strike, what did the devs do? MASSIVE ban waves every week! Battlefield 4 is full of hackers and what does DiCE do? Tell you not to make it public, use the Battlelog to submit the report, and then if the player doesn’t affect the leaderboard, they ignore it. Report enough cheaters, with evidence, and YOUR account gets suspended! The hacking and not giving a shit about it by DiCE is so bad, even mentioning the presence of cheating on their forums or on Battlelog gets the post removed almost immediately and your account deactivated for a minimum of 3 days. WTF, guys?!

It’s not just the developers, either. When did people who paid for something stop giving a shit about how unusable it is? When did people who paid for something and had the power to regulate its use stop giving a shit? What is wrong with ALL OF YOU?!

When the Vato Loco Gang clan on Battlefield 3 had a server, we policed it every day. There is a reason we were ranked #3 in the world for favorites and people constantly fought to get into the server, begging for VIP access and even offering to pay for premium spots. Why? Because we ran it like the game SHOULD have been. We banned cheaters, kicked laggers, and made sure people were having FUN rather than dealing with cheating fucks. These days, people are putting up rules for their server, and then not doing anything about it when people hack, cheat, glitch, or go against the server rules. If you aren’t going to enforce fair play, then don’t buy a server.

Destiny is so full of hackers, the PvP is pointless to play, but guess what? Bungie sure as hell forces you to play it. Do they care about it? Yes and no. Fuck no from the point of you enjoying it or banning cheaters. Yes in the way they balance EVERYTHING in the game, which is MMO based, to cater to PvP’tards who cry. Bungie has shown how little they give a shit about the actual RPG aspect of their RPG side, since their changes have made the PvE section a massive struggle thanks to mind boggling weapon balances (in order to cater to PvP’tards who cry), while demonstrating, through their own patch notes, they can EASILY separate PvP and PvE weapon damage! Oh, but don’t worry, they are banning people…who are listed as “unhelpful” or “inactive” on strikes. Not cheating, not lagging, not hacking…but unhelpful… Fuck you, Bungie. Three times. No lube.

Yes, I am RAGING right now. I am beyond fucking pissed off. What the fuck is wrong with developers these days? They act like WE need THEM, when in reality THEY need US, especially with bloated budgets and lowing profit margins. Fuck you, assholes. Start policing your god damn games instead of waiting until all of your expansions are out to get the extra money.