Why Grand Theft Auto Takes Place in the Cities it Does

Grand Theft Auto stands as one of the greatest franchises in the video game industry.  The open world format was introduced to most of us through the series, even though it wasn’t necessarily the first to use the formula.  Over the years, the series has grown and even matured more than many others.

What makes the game so great?  Besides the almost unbridled ability to do what you want whenever you want, it’s the sense of power you have as a character.  Most of the time, said power has to do with being able to rain down destruction on the numerous NPCs which litter the landscape using the obscene amount of weapons available.

Think about that…  Your enjoyment of the game comes from your sense of freedom and power.  How do you feel that freedom and power?  You have weapons which you can unleash on the populace at any time, with the only real worry being other criminal organizations or law enforcement there to “spoil” your fun.  I mean, really, the only ones in these games are generally criminals and law enforcement who use weapons, aside from the player.

This is why the games take place in the cities in which they do.  What cities are we talking about here?  Well, the games are based off of Los Angeles, San Francisco, London, New York, New Jersey and Miami in the 1980’s.

I know what you’re thinking. “No shit, Sunrie.  Everyone knows that!”  Pay attention, idiot, because I’m about to blow your tiny little mind with this.  What do all of these cities have in common?  They are pinnacles of the gun control world.  Why is this important?  For the reason why I stated you feel powerful in these games.  After all, you cannot have the player feel powerful and free to do what they wish if every five seconds someone will take them out for opening fire on an unarmed pedestrian.

I’ve seen people making suggestions to put the GTA games in places like Texas or Colorado.  This will never, ever, happen.  Why?  Because here in Colorado we have open carry rights and a shall issue for concealed permits.  You cannot put a GTA game here in Colorado, because if you pull out a gun in the game to cause problems, chances are, you’re going to have people pulling their guns on your ass to take you down.  Same goes in Texas, though they do not have open carry rights.  Want to see the games make a return to Vice City?  Fat chance!  Florida has the excellent “Stand Your Ground” laws, in which shit buckets such as Trayvon Martin get what they deserve.

Rockstar attempts to counter the player by adding law enforcement every ten feet in their games instead of having a rash of armed citizens with open or concealed carry.  This prevents you from feeling unstoppable, but still gives you the ability to take out the random NPCs at will with little chance they will take you down in return.  What Rockstar is really saying in these games with this method is exactly what the sheep liberals and power hungry politicians are saying, “The people have no power, and so the ‘law’ is there to respond to their plights.  Those who are important have the rights to be protected, but the ‘common rabble’ do not.”

Bad news for all of you brain dead, anti-Constitutional morons out there who don’t understand why firearms are important to your own protection: The Supreme Court of the United States has ruled law enforcement has zero responsibility to save your life.  Law enforcement is there to enforce the law, not protect the people.  When was the last time you actually saw “To Serve and Protect” on a police car?  Probably early eighties, wasn’t it?

Along the same lines as GTA is Red Dead Redemption.  Ah, yes, RDR…taking everything which was started in GTA and perfected!  The world felt larger, there was more going on, and who doesn’t like a tragic western?  Your argument up to this point may have been, “Well, didn’t RDR take place in New Austin, which is modeled after Texas? Proves you wrong!’

Incorrect in said argument and for good reason!  Red Dead Redemption may take place in a Texas style area, but at no time do you really have the feeling of ultimate power as you do in the GTA games.  To give you a sense of overwhelming power, the game has “dead eye”, but limits the ability to use it.  Almost every NPC in the game is armed and does what they can to take you out if you do something wrong.  Hell, even just pointing a gun at someone for a second or two will get you shot at by another NPC, and then have the NPC you drew your weapon on attack you.

The only two places in the game which aren’t held to the same mechanics are Thieves Landing and Blackwater.  Thieves Landing has no law enforcement and the citizens of the town are much more lenient, only firing when fired upon.  Blackwater is as close to a big city as you will find in the game, and the citizens are generally as neutered as common big cities; Relying on the local law enforcement to end a menace instead of doing so themselves.  It is easily the best town to take out civilians without them shooting back!

Soon the new Grand Theft Auto game will be released.  Will it be good?  Hell yes it will be.  Once again we’re taken back to San Andreas and the game mechanics have been reworked one more time.  The changes look positive and fun.

One of the mechanics is the ability to do missions in different play styles.  Do you want to sneak or be loud?  Do you want to go in with a full team or try to run a skeleton crew for a bigger take?  All of that sounds freaking awesome to me.  We’re also given the ability to customize not only the characters and cars, but weapons, too!

Yes, I got a little side tracked on how awesome this game will be, so what?   If you made it this far, good for you.  This game wouldn’t work anywhere other than coming back to San Andreas since we’re kind of sick of Liberty City and Rockstar cannot send the game back to Vice City due to “shall issue” laws in Florida for concealed weapons and their kick ass “Stand Your Ground” statutes.  No…in California, you have a responsibility to flee and there is no Castle Doctrine to worry about, so the player can have that unbridled power and freedom they have gotten used to.

While I’d love to see a GTA game in a Denver style setting or even a modern Austin, it just will never happen.  The citizenry has too much power in those areas, and you cannot have that if you’re going to have a player feel powerful by only allowing law enforcement and criminals to have the guns.

Remember, you’re never really a good guy in the GTA games.  When guns are outlawed, only the outlaws will have guns!  That is absolutely necessary for a Grand Theft Auto game and it will never change.

Liberty City Police Report 2008-5782

Liberty City Police Department
Case Narrative
2008-5782

Officer Schmoe ReportingNarrative:
On 07-10-08, at approximately 1300 hours, I was on routine motor patrol around Meadows Park, located in the Broker Division, Liberty City, Liberty State, when I saw a white male, approximately 5’11”, brown hair, brown eyes, wearing a brown jacket, black fingerless gloves, blue jeans, and white tennis shoes, fire approximately five shots with a pistol striking a pedestrian in the torso and face.

Using the PA system on my marked patrol vehicle, I immediately ordered the suspect to drop the weapon and place his hands in the air.  After announcing myself, I radioed for assistance.

The suspect ignored my orders, so I positioned my marked patrol vehicle next to a telephone pole and took cover behind my car door.  I shouted for the suspect to drop his weapon, but I was once again ignored.  Without an explanation, the suspect placed the pistol in his jacket and was then armed with a high powered, rapid fire automatic rifle.

At this time, my back up was arriving, but I did not have time to warn them.  I took my shotgun out of my patrol vehicle and dove for cover behind my trunk.  The suspect began shooting repeatedly at the arriving officers and myself.  The moment I had a pause in the gun fight, I moved into a position of fire and shot the suspect three times, striking him in the lower extremities.

The suspect did not stop, and instead began to run on foot while continuing to reload his automatic weapon.  Once again I radioed for assistance, and I was notified a helicopter would be sent to my location.

I got back into my patrol car and began to chase the suspect east on Tudor Street.  Once at the intersection of Tudor Street and Cleves Avenue, the suspect forced a driver out of her red Sultan and drove south on Cleves Avenue.

For officer safety, I stayed approximately four car lengths behind the suspect.  As I followed the driver to the intersection of Cleves Avenue and Carrollton Street, the suspect began to shoot at my patrol vehicle, striking it several times in the hood and windshield.  The suspect turned west on to Carrollton Street.

The suspect continued to shoot at my patrol vehicle as I followed him south on Seymour Avenue, west on Howard Street, and north on Stillwater Avenue.  While west on Howard Street, the suspect began to shoot pedestrians.  The suspect shot at ten pedestrians, all of whom I saw drop to the ground.  While north on Stillwater Avenue, the suspect never slowed down for and ran over six pedestrians, all of whom I never saw get back up.

As I followed the suspect to the intersection of Stillwater Avenue and Walton Lane, the helicopter arrived with aerial fire support (please see supplemental report from helicopter support team for more information).  When the suspect turned west on to Walton Lane, his vehicle caught fire and he jumped from the vehicle while it was still moving.

After the suspect came to a full and complete stop on the ground, officers from the NOOSE Team arrived on scene as support units in marked NOOSE vans (please see supplemental report from NOOSE Team for more information).  I saw the suspect stand up.  I could see the suspect was bleeding heavily and he was limping.  The suspect vehicle continued into a crowd, which had gathered to witness the chase, and exploded.  I saw fifteen pedestrians fly into the air and land with audible noises.  I did not see any pedestrian stand back up and all had dropped the money they had been carrying on to the ground.

The suspect took a position of cover behind a tree, so I moved forward and took a position of cover behind a group of Liberty City trash bins which had been knocked into the street due to the explosion.  Myself and my cover officers exchanged numerous rounds of shots with the suspect.  I saw the suspect place the high powered, automatic rifle into his coat and he rearmed himself with an RPG-7, without explanation.

Seeing the rocket propelled grenade launcher, I immediately moved from my position to a position further away behind a brick wall.  Peering around the corner, I saw the suspect fire the RPG-7 into the crowded group of NOOSE vans.  The NOOSE vans exploded, and I saw eight NOOSE Team members fly into the air.  Each NOOSE Team member landed with an audible noise and they dropped the weapons they were carrying.  I did not see any NOOSE Team member stand back up.

The suspect then fired the RPG-7 in my direction, but missed me due to a taxi driving at a high rate of speed directly through the line of fire.  The taxi exploded, and the driver ran from the vehicle on fire.  The driver ran for several seconds, screaming for help, until he finally fell to the ground.  I did not see the driver stand back up and he dropped the money he was carrying on to the ground.

As I stepped slightly from my position and shot at the suspect, my bullets were blocked by a fire truck from the Liberty City Fire Department which drove into the line of fire and pulled up to the taxi, which was still on fire.  As the fire truck began to put out the flames, I saw the fire truck explode, assuredly from an RPG-7 strike.

As I regained my view of the suspect, I saw him aim the RPG-7 at the helicopter and shoot.  The rocket propelled grenade swerved at the last moment, narrowly missing the helicopter.  I fired three times, striking the suspect in the back.  The suspect did not stop and I returned to my position of cover to reload.

As I was reloading, I heard sirens from an ambulance.  From my position of cover, I watched as the ambulance drove past my location and I heard an explosion.  I was nearly struck by the hood of the ambulance as it bounced off the wall of the building directly behind me.

I came out of my position of cover in order to shoot the suspect once again, but I could not find him.  I immediately set up a small perimeter in order to locate the suspect.  All officers were unsuccessful in locating the suspect.

The coroner was advised and arrived at approximately 1523 hours.

Additional:
After fifteen seconds an officer at the intersection of Hewes Street and the Dukes Bay Bridge reported seeing a driver of a yellow Infernus matching the description of the suspect.  The officer was advised said person could not be the suspect because the driver was outside the perimeter area.

Case handed to detectives.

All monies dropped by killed pedestrians is unaccounted for.

Please see supplemental reports from NOOSE Team and Helicopter Support Team.

Attachments:
None.

J. Schmoe #221
07-10-08

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Posted 7/10/2008 at 2:47 AM on XANGA