Game Ranger 4 Interview

Captain R: The Game Ranger 4
Memories of a Lost Time
Interview

 
1. What is the story behind your latest creation?
Ron, who has been designated the Game Ranger, just made it back to the End of Time.  He’s moping around, refusing to do anything, especially after the events of Game Ranger 2 and 3.

However, he is forced into action by Janus and the wheels of his destiny begin to turn once again.
 
 
2. Who or what inspired you to begin your production?
As I always state, the original Captain N: The Game Master was the main influence behind the theme.The entire “Adventures of Ron” was started by my two friends and it grew from there.

The original “Adventures of Ron” were made in Swish using animated (loosely used) still images and exported to *.MOV files.  They were huge!  After learning how to use Flash, I offered to make an episode and, well…the rest is kind of history.
 
 
3. How long have you been working on it, and when do you expect to finish?
Game Ranger 4 has been worked on for about five months at this point.  Most of that hasn’t been animation, though.

There was a long writing process because the script changed around four or five times.  Ron was originally going to be in the Final Fantasy 6 world, then the Final Fantasy World with multiple characters from the different Final Fantasy games, just a Final Fantasy style world, and then finally we scraped that for the new story.

Then came the long audition process, which is actually still continuing.  There are a few characters which need actors.

As for when I expect it to be finished, that’s tough to say.  The actors we have are taking a while to get lines sent in and some of the less extravagant characters aren’t getting as many quality auditions.  So…when it’s done!
 
 
4. Do you feel that this is better than your previous work? If so, why?
This is far above and beyond anything I’ve produced thus far.  Having learned little tricks from all previous animations, this project is amazing.

I’m using a lot of the “advanced” sprite techniques in order to give a more professional look, I’m making custom sprite sequences, and I’m making my own backgrounds from composites of existing images, as well as animating them myself.

The entire feel of the animation is much tighter and the script is top notch.
 
 
5. Do you feel that this is something original? What have you done to make your creation different?
Again, obviously the premise isn’t completely original, but the way we go about it is.  I always wanted to parody Captain N in some way, and this was the best way to do it.

What sets this apart from other animations out there is that Captain R: The Game Ranger isn’t trying to be something it isn’t.  The series is about a lazy, balding, white trash racist guy who doesn’t even want to be there in the first place.  We don’t make it seem like Princess Willow is being held in Bowser’s castle, so you won’t be seeing Richter walking across a bridge, hitting an axe, and the bridge dropping out or anything like that.

We’re mixing and matching different video games together to make a vast, huge world in which Ron gets in to all kinds of trouble.  There’s no moral to the stories, at least not intentionally.
 
 

6. What has given you the most difficulty during the development process of your new creation?

That’s a good one, actually.  The biggest problem I’ve faced is getting the highest quality of actors with high quality microphones.  Many times I’d get a lot of excellent auditions with horrible audio or excellent audio with terrible auditions.

Then there’s the constant back and forth, mostly in a good way, with the other creator.  We’ll differ on something and have to come up with a happy medium.

Oh…and then there’s the whole “create custom sprites” when things aren’t available that I need.
 
 

7. Have you learned new techniques from making this, and do you plan to use them in the future?

I’m always learning something new when making these things.  Often times I’ll be working on another project and learn something new and go back to a different one to implement the techniques.

Thanks to the V-Cam, I can produce a lot of new effects, and in doing even that, I learn new techniques, such as “Add” in the “Blend” option of a movie clip.  Doing that provides a softer effect for the animation, much like you see in Street Fighter or the like.
 
 

8. Besides Flash, did you pull any other programs into the mix to deliver your desired effect?

I’m forever using other programs.  I’m using the following programs:

Fighter Maker
Sony Vegas Pro
Audicity
Firefox
 
 

9. How do you feel this creation will measure up to other submissions on Newgrounds.com?

This will smack the others out of the water, definitely.  That is, until Street Fighter vs Dragonball Z is released!
 
 

10. Any final thoughts or anything else you would like to say?

Be expecting something fun, hilarious, and a great ride.

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Posted 12/27/2010 at 5:39 PM on Xanga

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